Category: Procedural

February 2, 2023

Unreal procedural terrain generator

In this post, I’m going to explore and explain a little bit about a system I’ve made to try the new ProceduralMesh component in Unreal Engine. The main objective of that system is to generate the terrain in real-time without the necessity of updating the whole mesh, in order to do that I decided to split the terrain into some chunks, this way I can […]